317. End of Turn Phase

317.1. Ending Step

317.1.a. At the end of the turn Game Effects take place.
317.1.b. Specific game effects and abilities will reference this timing and phase as necessary.

317.2. End of Turn Cleanup

317.2.a. Invoke an End of Turn Special Cleanup. See rule 318. Cleanups for more information.
317.2.b. Insert “2c. Heal all Units .”

317.3. Expiration Step

317.3.a. All "this turn" effects expire simultaneously.
317.3.b. As the Expiration Step ends, all players' Rune Pools empty. Any unspent Energy and Power are lost.

317.4. The Turn Player then becomes the next player in Turn Order.