744. Equip

744.1. Equip is an Activated Ability keyword.

744.1.a. Equip is normally present on Gear with the tag Equipment.
744.1.b. Equip has a cost to activate and Attaches the card with Equip to a chosen Unit when the cost is paid.
744.1.b.1. Equip’s choice is a Target.
744.1.b.2. The chosen Unit will become the Top-Most Card for the Attach action.
744.1.c. Equip is formatted as “ Equip [Cost]”
744.1.c.1. If paying costs or making choices for this ability causes triggered abilities to trigger, they will be placed on the chain above this ability in a Pending state. See rule 369 Activated Abilities for more information.
744.1.c.2. Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”
744.1.c.3. Equip costs may include both resource costs and non-resource costs.
744.1.c.4. Equip abilities may also include text that alters the Equip cost. Such text is taken into account when determining a card’s Equip cost for any reason.
744.1.c.5. Equip abilities may include text that alters the timing or targeting of the Equip ability.

744.2. When the Attach action completes from this keyword, the Unit that was chosen is considered to have been Equipped by the Gear with this ability.

744.2.a. This is an event other Game Effects and Triggered Abilities can reference.

744.3. Equipped is the state of a Top-Most Card being Attached by one or more cards that are Equipment.

744.3.a. The state of being Equipped is synchronous with that of the Attached state of the Equipment.
744.3.b. A Top-Most Card is Equipped as long as one or more of its Attached cards are Equipment.
744.3.c. The state of being Equipped corresponds to a Top-Most card having a card with Equip that is Attached to it.

744.4. Multiple instances of Equip are equivalent to multiple Activated Abilities and can each be activated separately by paying the corresponding costs.

744.5. Equip, and whether or not a Gear has Equip, is a characteristic of the Gear and may be checked or referenced by other Game Effects.