504. Sequencing

504.1. Complex series of game actions are sometimes shortcutted into out-of-order sequences, which are technically incorrect or imprecise, but arrive at the correct legal and understood game state.
504.2. Players may ask their opponents to do these actions, or a subset of these actions, in the correct order so that they can react at the appropriate time.
504.3. Players can’t shortcut out-of-order in a way that gives them information prematurely that might affect decisions later in that sequence.