701.5. Rewinding
701.5.a. Some remedies allow rewinding the game state in extreme circumstances, where leaving the game in its current state is substantially worse than rewinding.
701.5.b. Some rewinds are simple; this means rewinding only the last action completed or one currently in progress.
701.5.b.1. Any judge may perform a simple rewind where they believe no information has been gained by the players.
701.5.c. For rewinds more complicated than a simple rewind, only the head judge or designated appeals judges (at high OPL) may authorize rewinding in this way.
701.5.d. To rewind:
701.5.d.1. Each individual action since the time of the error is reversed, starting with the most recent one.
701.5.d.2. Every action must be reversed in the correct sequence.
701.5.d.3. If the identity of a card involved in a rewind is non-public (e.g. a drawn card), a random card is chosen from possible candidates.
701.5.d.4. If a player learned the identity of a card in a deck, but did not draw or channel it, it should be shuffled into the random part of the deck.